﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace ZGameFramework.Setting
{
    public class SettingConst
    {
        public const string int_player_id = "int_player_id";
        public const string int_player_lv = "int_player_lv";

        public const string int_level_id = "int_level_id";
    }
}
